Penumbra: Overture
Penumbra-win-cover.jpg
Developer(s)Frictional Games
Publisher(s)Lexicon Entertainment
Paradox Interactive
DesignerThomas Grip
Jens Nilsson
Tom Jubert
EngineHPL
statusStatus Missing
Release dateWindows

March 30, 2007
Linux:
May 25, 2007
Mac OS X:
January 10, 2008
Steam:
March 7, 2009
Source:
May 14, 2010[1]

GenreGraphic adventure, Survival horror
Mode(s)Single-player
Age rating(s)ESRB: M
PEGI: 12+
Platform(s)Linux, Mac OS X, Microsoft Windows
Arcade systemArcade System Missing
MediaDVD, Digital Download
InputMouse and keyboard, Novint Falcon
RequirementsRequirements Missing
Credits | Soundtrack | Codes | Walkthrough

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Download Penumbra: Collection for macOS 10.6 or later and enjoy it on your Mac. ‎Penumbra is a first person horror adventure focussing on story, immersion and puzzle solving. Violence and combat is hardly an option - the player has to use wits to guide Philip through his final test, and this makes the series unique in offering a truly. Sign in / Register.

Penumbra: Overture is the first in a series of episodic games developed by Swedish[2] developer Frictional Games. It was originally intended as the first episode of a trilogy. With the announcement of the second episode, Penumbra: Black Plague, it was stated that the second game would be the final chapter.[3] However, an expansion has been released since then: Penumbra: Requiem, giving the series a third chapter, although not continuing the story in any way.[4]

  • 3Development

Gameplay[edit | edit source]

Although Frictional Games describes Penumbra: Overture as a first-person adventure,[5] the game blends the genres of survival horror, first-person shooter, and adventure. The use of Newton Game Dynamics emphasizes physics-based puzzles as well as physics-based combat.[6] The game also takes advantage of advanced artificial intelligence to respond realistically to noises and light, creating stealth-based gameplay.

There are no firearms in the game, so during combat the player is limited to improvised melee fighting with a pickaxe, or throwing objects at attacking creatures. The game is designed to emphasize stealth and avoidance over direct conflict. For example, Philip can close doors behind him to temporarily hold off attacking enemies.[7]

The game's main focus is on exploration and classic adventure game object interaction: examining and collecting objects and using them to solve puzzles.[8]

Story[edit | edit source]

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Set in the year 2000, Penumbra: Overture The red strings club review. follows the story of Philip, a thirty-year-old physicist whose mother recently died. After receiving a mysterious letter from his supposedly dead father, Philip follows a series of clues that lead to him to a mysterious location in uninhabited northern Greenland.[9] The harsh cold forces him to take shelter in an abandoned mine. Unfortunately, the mine's entrance collapses as he enters it, and he is forced to move deeper inside. Within the mine, Philip discovers diary extracts written by a scientist of some sort, who was alone and gradually resorted to eating cave-dwelling spiders as an alternative food source as his supplies diminished.

The unknown person also describes discovering a psychoactive toxin in the spiders and deduced that, after eight months of consuming them in the mine, it was beginning to have an effect on him, physically. Philip also begins receiving radio messages from Tom 'Red' Redwood, a man driven insane by cabin fever. Red promises that if he is found, he will give Philip answers. The game follows Philip as he descends deeper into the mines in search of Red while unravelling the secrets of the mine's previous and current inhabitants.

Philip quickly discovers that the mine is inhabited by an ecosystem of abnormally large and hostile animals: dogs, giant spiders, and gargantuan earthworms among others. Abandoned outposts and various scattered papers found throughout the mine indicate that a secret society is studying some unusual phenomena inside the mines.

Following clues and solving various puzzles, Philip eventually comes to an area deep within the mine where Red is waiting for him. Red waits inside an incinerator where he begs Philip to kill him. With no other option, Philip activates the incinerator and amongst Red's remains, he finds items he needs to progress into a new area of the mine which is identified as 'The Shelter'. Once inside, Philip notices what appears to be a human watching him. Philip approaches the figure, but the lighting is suddenly extinguished and Philip is knocked out and dragged away.

Development[edit | edit source]

Tech demo[edit | edit source]

Penumbra: Overture is based on Frictional Games' earlier game Penumbra, a short tech demo meant to demonstrate the capabilities of the company's HPL Engine. The developers admitted to making significant modifications of the original engine to accommodate the 3D graphics in this game, 'The engine is built from an engine created when making a thesis job which resulted in the platform game Energetic. Before moving into the 3rd dimension I made some cleanup of the engine (which was quite rushed in some places) and started to add a base for 3D rendering. I would not say that the original 2D engine was modified to add 3D, but rather a 3D layer was added so all of the 2D stuff is still there. It is still possible to make a 2D tile game using our engine.' While not initially intended to be a commercial product, Penumbra was received exceedingly well, and Frictional decided to develop it into a full-length game.[5]

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Release[edit | edit source]

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The first episode of Penumbra was released on March 30, 2007, through various digital distribution websites. The game was simultaneously released in a boxed edition in the United Kingdom, and the boxed release in the United States was shipped to retailers on May 8, 2007.[10] On May 25, 2007 the full version for Linux was released on the Frictional Games store. In addition, the game became available on GameTap on October 4, 2007. On January 10, 2008 the full version for Mac OS X was released on the Frictional Games forum for PowerPC and Intel architectures.[11] On March 6, 2009 Paradox Interactive released Penumbra Overture in a collection pack along with Penumbra: Black Plague and Penumbra: Requiem. The game became available via Steam on March 7, 2009.

Overture was released as part of the Humble Indie Bundle,[12] and when the Bundle made more than $1 million, Overture was released as open source.[13]

Reception[edit | edit source]

As of April 2010, the game has a MetaCritic score of 73, a MobyGames rank of 74,[14] and a GameRankings rank of 73.63%,[15] as well as an average rating of four stars on the The Linux Game Tome[16] and average of four and a half stars at JeuxLinux.[17] Vagrus - the riven realms for mac.

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References[edit | edit source]

  1. Penumbra: Overture, HPL1 Engine And OALWrapper Released As Open Source Linux Gaming News, May 14, 2010
  2. Paradox Interactive - Penumbra: Overture premieres game on Gamer's Gate
  3. Penumbra to spread to computers again next year. Adventuregamers.com (2007-09-13). Retrieved on 2007-09-20
  4. http://gameplayer.se/news.php?pub_id=10663 News article from Gameplayer.se (swedish)
  5. 5.05.1Penumbra: Overture
  6. Penumbra Horror Games Overture, Black Plague, and Requiem Ported to Linux About.com, July 18, 2009
  7. Indie horror adventure Penumbra: Overture available on Linux, coming to Mac Joystiq, May 31, 2007
  8. Penumbra Linux ReleaseThe Escapist, May 31, 2007
  9. Penumbra Overture - If You Dare tuxmachines.org, June 5, 2008
  10. Penumbra: Overture: FAQ
  11. [1]
  12. Interview With Frictional Games – Penumbra/Amnesia (Tgdb.nl)
  13. http://www.wolfire.com/humble
  14. Penumbra: Overture at MobyGames
  15. Penumbra: Overture - GameRankings
  16. Penumbra: Overture Episode 1, The Linux Game Tome
  17. Penumbra: Overture - Game Profile JeuxLinux (French)

External links[edit | edit source]

Penumbra Game

Penumbra Collectors Pack For MacPenumbra Collectors Pack For Mac

Penumbra Collectors Pack For Macbook

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