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About TerraTech

TerraTech is an open world sandbox survival game from Payload Studios. Set amongst the stars, this is the story of an Earth contending with an expanding population and environmental damage, with profit-driven multinational corporations leading the charge to seek out and colonise new planets.

Your job is to lead that assault, building contraptions and vehicles out an array of different parts – some scavenged from others – as you look to harvest resources from your new endless, alien home to send back to Earth. This means, as well as tracking down the planet’s assets ahead of your rivals, you will also find yourself taking them on in direct combat, clearing the way for your fleet to dominate the off world.

And with said battles come the spoils of war. New vehicle parts and weapons can be scavenged from other prospectors or built from the minerals and resources you find, and by testing new technologies or discovering new blueprints you can further boost your fleet's capabilities.

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Game information

Available to buy now:Steam • Humble • Xbox One • PS4 • Switch

Current Stable version: 1.4 | Release notes

Current Unstable version: 1.4.0.1 | Release notes

We are currently maintaining 2,762 pages (743 articles)! We currently have 6 active editors.
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It has been suggested that this article or section be moved to Weapon Blocks.
  • Reason: keeping content on category pages is a bad practice, there are nav templates for that
  • Please discuss this on the Discussion page.

  1. Defending yourself from rival miners will take time, resources and skill, with success leading to new territory and new lands. All equipable blocks and items can be damaged or destroyed, so ensuring you are sufficiently armed and ready for battle is a key element of both survival and prosperity in TerraTech.
  2. TerraTech is a construction game where you create vehicles to explore the environment, find resources and craft upgrades. It includes a modular building element where your decisions affect the performance of what you make. Each building block has its own function that can be combined in various ways. Wheel blocks enable forward motion, wing blocks generate lift for flying and other blocks.
  3. Terratech free on mac download. Games downloads - TerraTech by Payload Studios and many more programs are available for instant and free download.
It has been suggested

TerraTech Designer, Kris Skellorn, explains the premise of TerraTech's story, the design of the game's intergalactic mining corporations, and how the player unlocks new content to play with. One of the unique aspects of TerraTech is that we have multiple sets of building blocks, each set is geared for different tasks within the game, so they. 44 Different weapons to play around with and a total of 129 items in this pack. Too large to make an in-detail description. Most weapons have been balanced out accordingly, atleast i tried my best at it. Weapons: - SBS-12 (With various ammo types) - M1014 (With various ammo types) - 870 MCS (With various ammo types) - Saiga 12k (with various.

that this article or section be moved to Weapon Blocks.
  • Reason: keeping content on category pages is a bad practice, there are nav templates for that
  • Please discuss this on the Discussion page.

Weaponblocks and combat are a major aspects of gameplay.

These blocks are manufactured by all corporations.

  • 2Ballistics
  • 3Energy
  • 4Melee
  • 5Miscellaneous

Damage Types[edit | edit source]

They are mainly categorized by Weapon Damage Type, which in turn, have varying levels of effectiveness against different blocks and other things, all calculated by a multiplier based on their statistical damage. (For example, the Hawkeye Mk3 Battleship Cannon deals 3000 explosive damage per shot directly so if it hits a Volatile Block, it ends up dealing 6000 damage instead.)

Note that this chart ignores weapon blocks that cannot deal damage. Also, Shields and Impact/Cutting weapons ignore each other in practical combat.

For one's reference, Damageable Types are specific to each block. The following chart and descriptions may not be accurate as there are numerous exceptions.

  • Standard is basically for most types of blocks that don't fit in other categories, since they are made as all-round blocks. Most weapons, Standard Blocks, and various others are all categorized as such.
  • Armor generally includes armor plating intended to reduce damage. Obviously, all platings explicitly stated as armor belong here. Some GeoCorp and Hawkeye basic Blocks and tracks, as well as a few GSO/Venture Blocks, are also categorized as armor.
  • Rubber Blocks generally include wheels and some tracks. Tracks that are covered extensively are sometimes categorized as armor instead.
  • Volatile Blocks are usually weapons that launch explosive projectiles (mostly missiles and mortars), as well as fuel tank and batteries, or even resource blocks made out of explosive resources.
  • Shield Blocks are obviously the force fields deployed by shields as well as the unit itself.
  • Wood Blocks refer to trees and resource blocks made of wooden resources.
  • Rock Blocks are either rocks scattered in the game terrain (not to be confused with resource seams), or rock-based resource blocks.
Effectiveness Chart
StandardArmorRubberVolatileShieldWoodRock
Standard1111111
Bullet10.51120.250.25
Energy11.511.50.50.250.25
Explosive10.51.520.51.51
Impact10.50.51222
Fire10.5220.520
Cutting10.511220.25
Plasma11.521.50.251.51.5

Ballistics[edit | edit source]

Ballistic weapons are just the typical, conventional weapons. No matter what, the most prominent part would be the projectile trajectory - Their attacks are affected by gravity and differ in velocity.

Ballistic Weapons are manufactured by every corporation save for Better Future and GeoCorp.

Some of the mentioned weapons have a homing ability, allowing them to ignore projectile trajectory to varying degrees. These include mortars and missile launchers.

Bullet[edit | edit source]

Each attack of these weapons consist of a single projectile that deals damage to a single block it hits. If it hits a shield it will instead damage the shield. Bullets are highly effective against shields and volatile blocks, moderately effective against rubber, and ineffective against anything else. Most bullet based attacks have no knock-back.

Explosive[edit | edit source]

Explosive weapons are like bullets. However, they only deal damage in an area around the projectile's impact location. The Splash ignores shields and will damage blocks that are covered by the shield, though this largely depends on the AoE of the weapon. Explosive weapons are highly effective against everything except for rocks, armor, and shields (if the splash doesn't penetrate the shield). They also tend to push whatever they hit away, in some cases the target is launched into mid-air after an explosion. The explosive projectile deals impact damage (stated below) instead of bullet damage to a single block, and full damage is dealt to a small area within the projectile's impact location. Additionally, in a slightly larger area, they will deal additional splash damage, though this value is much lower than the weapon's primary damage.

Shotgun[edit | edit source]

A shotgun is a combination of Bullet and Explosive damage. Shotguns deal damage in a small area, knocking blocks back if they connect, but are completely blocked by shields should they hit any. The damage also diminishes with distance, being further reduced by the increasing quantity of blocks. They do not fire solid projectiles.

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Energy[edit | edit source]

Energy weapons are mostly similar in nature to ballistic weapons save for the projectile trajectory, a feature which they lack. Their attacks still have limited range, of course, and they also have a varying projectile velocity per weapon.

Energy weapons are manufactured by all Corporations. Additionally, Better Future's arsenal consists of solely energy weapons.

Standard[edit | edit source]

Standard Energy weapons are similar to bullet weapons. They are highly effective against volatile blocks and armor, moderately effective against rubber, and ineffective against shields or anything else.

The Better Future Scatter Laser is a a Shotgun that deals energy damage.

Weapons

Plasma[edit | edit source]

Plasma weapons emit a strong beam in front of them, which is also unaffected by gravity. They are highly effective against almost anything, except for shields.

Game dev tycoon crack. The Hawkeye Railgun and Hawkeye Hunter Railgun behave differently, as they fire projectiles similar to ballistic weapons, but still deals plasma damage.

Melee[edit | edit source]

Melee weapons are the short-reaching ones. Their attacks are not affected by gravity of course, due to being fixed. They also ignore all shields so the stated stats do not apply.

Crack

Cutting[edit | edit source]

Cutting weapons deal continuous damage against anything they come into contact with. Against rubber and volatile blocks they perform normally, are highly effective against wood, but ineffective against anything else.

The Reticule Research Sonic Blaster's damage type is set as Cutting. As it is a ranged weapon that fires solid projectiles, it does interact properly with shields.

Impact[edit | edit source]

Impact weapons attack slower, delivering damage with several blunt-impact strikes instead. They are highly effective against wood and rocks, normally effective against volatile blocks, and ineffective against anything else. These are limited to jackhammers.

Miscellaneous[edit | edit source]

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Fire[edit | edit source]

Fire is a unique type of damage in a form of a continuous stream of particles dealing damage in a small area, similar to a shotgun with a high rate of fire and better range at the cost of lacking an arc. They are highly effective against rubber, wood, and volatile blocks, ineffective against armor and shields, and cannot damage rocks. These include only flamethrowers.

Non-Damaging Weapons[edit | edit source]

Mac

These blocks do not deal damage of any type, but are considered usable in combat. This includes GeoCorp's Wheel Loader / Excavator Scoops, which are used to disorient opponent movement, Venture Sonic Lance, which is used to push the player's tech by a sudden burst of force while dealing negligible damage, the Zero Point Energy Gun which fires a projectile that reduces gravity within its radius, and GSO's Ploughs, which are used to push loose blocks and resources around.

Trivia[edit | edit source]

  • The armor type is still spelled as 'Armour', due to Payload Studios being a British organization.
  • Flame is the only damage type that does zero damage to blocks in a specific damageable Type.
  • If a weapon that does 0 damage hits a block, said blocks will still flash red.

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War

Subcategories

This category has the following 6 subcategories, out of 6 total.

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Pages in category 'Weapons'

The following 28 pages are in this category, out of 28 total.

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Terratech - Weapons Of War Pack For Mac Os

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