About TerraTechTerraTech is an open world sandbox survival game from Payload Studios. Set amongst the stars, this is the story of an Earth contending with an expanding population and environmental damage, with profit-driven multinational corporations leading the charge to seek out and colonise new planets. Your job is to lead that assault, building contraptions and vehicles out an array of different parts – some scavenged from others – as you look to harvest resources from your new endless, alien home to send back to Earth. This means, as well as tracking down the planet’s assets ahead of your rivals, you will also find yourself taking them on in direct combat, clearing the way for your fleet to dominate the off world. And with said battles come the spoils of war. New vehicle parts and weapons can be scavenged from other prospectors or built from the minerals and resources you find, and by testing new technologies or discovering new blueprints you can further boost your fleet's capabilities. CommunityWe are currently maintaining 2,762 pages (743 articles)!
Official Social Media Pages | Game informationAvailable to buy now:Steam • Humble • Xbox One • PS4 • Switch Current Stable version: 1.4 | Release notes Current Unstable version: 1.4.0.1 | Release notes We are currently maintaining 2,762 pages (743 articles)! We currently have 6 active editors. Featured Videos |
It has been suggested that this article or section be moved to Weapon Blocks.
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TerraTech Designer, Kris Skellorn, explains the premise of TerraTech's story, the design of the game's intergalactic mining corporations, and how the player unlocks new content to play with. One of the unique aspects of TerraTech is that we have multiple sets of building blocks, each set is geared for different tasks within the game, so they. 44 Different weapons to play around with and a total of 129 items in this pack. Too large to make an in-detail description. Most weapons have been balanced out accordingly, atleast i tried my best at it. Weapons: - SBS-12 (With various ammo types) - M1014 (With various ammo types) - 870 MCS (With various ammo types) - Saiga 12k (with various.
that this article or section be moved to Weapon Blocks.Weaponblocks and combat are a major aspects of gameplay.
These blocks are manufactured by all corporations.
They are mainly categorized by Weapon Damage Type, which in turn, have varying levels of effectiveness against different blocks and other things, all calculated by a multiplier based on their statistical damage. (For example, the Hawkeye Mk3 Battleship Cannon deals 3000 explosive damage per shot directly so if it hits a Volatile Block, it ends up dealing 6000 damage instead.)
Note that this chart ignores weapon blocks that cannot deal damage. Also, Shields and Impact/Cutting weapons ignore each other in practical combat.
For one's reference, Damageable Types are specific to each block. The following chart and descriptions may not be accurate as there are numerous exceptions.
Standard | Armor | Rubber | Volatile | Shield | Wood | Rock | |
---|---|---|---|---|---|---|---|
Standard | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Bullet | 1 | 0.5 | 1 | 1 | 2 | 0.25 | 0.25 |
Energy | 1 | 1.5 | 1 | 1.5 | 0.5 | 0.25 | 0.25 |
Explosive | 1 | 0.5 | 1.5 | 2 | 0.5 | 1.5 | 1 |
Impact | 1 | 0.5 | 0.5 | 1 | 2 | 2 | 2 |
Fire | 1 | 0.5 | 2 | 2 | 0.5 | 2 | 0 |
Cutting | 1 | 0.5 | 1 | 1 | 2 | 2 | 0.25 |
Plasma | 1 | 1.5 | 2 | 1.5 | 0.25 | 1.5 | 1.5 |
Ballistic weapons are just the typical, conventional weapons. No matter what, the most prominent part would be the projectile trajectory - Their attacks are affected by gravity and differ in velocity.
Ballistic Weapons are manufactured by every corporation save for Better Future and GeoCorp.
Some of the mentioned weapons have a homing ability, allowing them to ignore projectile trajectory to varying degrees. These include mortars and missile launchers.
Each attack of these weapons consist of a single projectile that deals damage to a single block it hits. If it hits a shield it will instead damage the shield. Bullets are highly effective against shields and volatile blocks, moderately effective against rubber, and ineffective against anything else. Most bullet based attacks have no knock-back.
Explosive weapons are like bullets. However, they only deal damage in an area around the projectile's impact location. The Splash ignores shields and will damage blocks that are covered by the shield, though this largely depends on the AoE of the weapon. Explosive weapons are highly effective against everything except for rocks, armor, and shields (if the splash doesn't penetrate the shield). They also tend to push whatever they hit away, in some cases the target is launched into mid-air after an explosion. The explosive projectile deals impact damage (stated below) instead of bullet damage to a single block, and full damage is dealt to a small area within the projectile's impact location. Additionally, in a slightly larger area, they will deal additional splash damage, though this value is much lower than the weapon's primary damage.
A shotgun is a combination of Bullet and Explosive damage. Shotguns deal damage in a small area, knocking blocks back if they connect, but are completely blocked by shields should they hit any. The damage also diminishes with distance, being further reduced by the increasing quantity of blocks. They do not fire solid projectiles.
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Energy weapons are mostly similar in nature to ballistic weapons save for the projectile trajectory, a feature which they lack. Their attacks still have limited range, of course, and they also have a varying projectile velocity per weapon.
Energy weapons are manufactured by all Corporations. Additionally, Better Future's arsenal consists of solely energy weapons.
Standard Energy weapons are similar to bullet weapons. They are highly effective against volatile blocks and armor, moderately effective against rubber, and ineffective against shields or anything else.
The Better Future Scatter Laser is a a Shotgun that deals energy damage.
Plasma weapons emit a strong beam in front of them, which is also unaffected by gravity. They are highly effective against almost anything, except for shields.
Game dev tycoon crack. The Hawkeye Railgun and Hawkeye Hunter Railgun behave differently, as they fire projectiles similar to ballistic weapons, but still deals plasma damage.
Melee weapons are the short-reaching ones. Their attacks are not affected by gravity of course, due to being fixed. They also ignore all shields so the stated stats do not apply.
Cutting weapons deal continuous damage against anything they come into contact with. Against rubber and volatile blocks they perform normally, are highly effective against wood, but ineffective against anything else.
The Reticule Research Sonic Blaster's damage type is set as Cutting. As it is a ranged weapon that fires solid projectiles, it does interact properly with shields.
Impact weapons attack slower, delivering damage with several blunt-impact strikes instead. They are highly effective against wood and rocks, normally effective against volatile blocks, and ineffective against anything else. These are limited to jackhammers.
Fire is a unique type of damage in a form of a continuous stream of particles dealing damage in a small area, similar to a shotgun with a high rate of fire and better range at the cost of lacking an arc. They are highly effective against rubber, wood, and volatile blocks, ineffective against armor and shields, and cannot damage rocks. These include only flamethrowers.
These blocks do not deal damage of any type, but are considered usable in combat. This includes GeoCorp's Wheel Loader / Excavator Scoops, which are used to disorient opponent movement, Venture Sonic Lance, which is used to push the player's tech by a sudden burst of force while dealing negligible damage, the Zero Point Energy Gun which fires a projectile that reduces gravity within its radius, and GSO's Ploughs, which are used to push loose blocks and resources around.
This category has the following 6 subcategories, out of 6 total.
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